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Welcome To Split
If you want to go far, you’ll have to go up. A pair of sites split by an elevated center allows for rapid movement using two rope ascenders. Each site is built with a looming tower vital for control. Remember to watch above before it all blows sky-high.

Agent Stats on Split

AgentPick RateWin %First BloodK/D RatioBest Paired With (by Win %)
Sage
55.2%
49.6%
13.9%
0.91
51.9%
51.8%
51.7%
Brimstone
21.7%
49.1%
14.1%
0.96
51.8%
51.5%
51.5%
Raze
50.5%
49.1%
12.9%
1.05
51.7%
51.4%
51.3%
Reyna
56.2%
49.0%
13.4%
1.14
51.5%
51.3%
51.2%
Killjoy
24.5%
49.0%
13.1%
0.99
52.1%
51.4%
51.4%
AgentPick RateWin %
Sage
55.2%
49.6%
Brimstone
21.7%
49.1%
Raze
50.5%
49.1%
Reyna
56.2%
49.0%
Killjoy
24.5%
49.0%
AgentPick RateWin %K/D RatioBest Paired With (by Win %)
Sage
55.2%
49.6%
0.91
51.9%
51.8%
51.7%
Brimstone
21.7%
49.1%
0.96
51.8%
51.5%
51.5%
Raze
50.5%
49.1%
1.05
51.7%
51.4%
51.3%
Reyna
56.2%
49.0%
1.14
51.5%
51.3%
51.2%
Killjoy
24.5%
49.0%
0.99
52.1%
51.4%
51.4%

Weapon Stats on Split

NameTypeCostTotal Kills %Avg. Kill DistanceFire Mode Kill RateHead Shot %Body Shot %Leg Shot %
VandalRifle
2900
46.2%
17.03m
95.5%
4.5%
Primary
Secondary
25.6%
67.8%
6.6%
PhantomRifle
2900
14.4%
15.62m
96.1%
3.9%
Primary
Secondary
21.7%
70.4%
8.0%
GhostSidearm
500
7.1%
15.90m
100.0%
0.0%
Primary
Secondary
28.4%
66.0%
5.6%
SpectreSMG
1600
6.8%
12.71m
94.8%
5.2%
Primary
Secondary
15.5%
74.2%
10.3%
ClassicSidearm
0
4.1%
12.98m
75.9%
24.1%
Primary
Secondary
25.4%
68.3%
6.2%
NameCostTotal Kills %
Vandal
2900
46.2%
Phantom
2900
14.4%
Ghost
500
7.1%
Spectre
1600
6.8%
Classic
0
4.1%
NameTypeCostTotal Kills %Fire Mode Kill RateHead Shot %Body Shot %Leg Shot %
VandalRifle
2900
46.2%
95.5%
4.5%
Primary
Secondary
25.6%
67.8%
6.6%
PhantomRifle
2900
14.4%
96.1%
3.9%
Primary
Secondary
21.7%
70.4%
8.0%
GhostSidearm
500
7.1%
100.0%
0.0%
Primary
Secondary
28.4%
66.0%
5.6%
SpectreSMG
1600
6.8%
94.8%
5.2%
Primary
Secondary
15.5%
74.2%
10.3%
ClassicSidearm
0
4.1%
75.9%
24.1%
Primary
Secondary
25.4%
68.3%
6.2%
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If you're Attacking on Split

Attacking A
Site A offers a massive spike planting area but is also rather exposed and can be tough to defend. Take care to plant the spike in an area that can be easily guarded.
Attacking B
Site B can be tougher for attackers to crack with obstructed sightlines. However, properly placed smokes and walls can make this site more vulnerable to attack.
Split Up or Stay Together?
Other maps can punish attackers who split up, but as the name suggests, splitting up might just make your attack successful. Defenders have a long way to rotate.
Mid Control
An attacking team that can capture control of Top Mid opens up a variety of opportunities. Both A Site and B Site can easily be taken once Mid is controlled. Additionally, A and B Heaven connect to the defenders’ spawn which can be used to stifle a rotation.

If you're Defending on Split

Defending A
Site A offers a mix of long and short sightlines. A savvy sniper in Screens can make it very hard for attackers to move in.
Defending B
Site B offers defenders a lot of cover options. Mix up your defending locations to keep attackers guessing.
Flanking
Split offers defenders unique flanking opportunities through Sewer and Mid Vent. Careful and quiet flanks can catch attackers off-guard and thwart even the best plans.
Locking Down Mid
A defending team that locks down mid can make it very tough for attackers to infiltrate and plant the spike. Losing mid can quickly cause the round to spiral out of control and make it very difficult to cut off attacks either through Garage or A Main.
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