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Welcome To Bind
Two sites. No middle. Gotta pick left or right. What’s it going to be then? Both offer direct paths for attackers and a pair of one-way teleporters make it easier to flank.

Agent Stats on Bind

AgentPick RateWin %First BloodK/D RatioBest Paired With (by Win %)
Brimstone
35.8%
50.0%
13.9%
0.96
52.1%
52.0%
52.0%
Killjoy
19.3%
49.7%
12.5%
0.95
52.1%
52.1%
52.1%
Raze
48.7%
49.6%
12.8%
1.04
51.9%
51.8%
51.7%
Sage
58.2%
49.4%
14.0%
0.91
51.5%
51.5%
51.4%
Reyna
61.2%
49.3%
13.3%
1.14
51.5%
51.5%
51.5%
AgentPick RateWin %
Brimstone
35.8%
50.0%
Killjoy
19.3%
49.7%
Raze
48.7%
49.6%
Sage
58.2%
49.4%
Reyna
61.2%
49.3%
AgentPick RateWin %K/D RatioBest Paired With (by Win %)
Brimstone
35.8%
50.0%
0.96
52.1%
52.0%
52.0%
Killjoy
19.3%
49.7%
0.95
52.1%
52.1%
52.1%
Raze
48.7%
49.6%
1.04
51.9%
51.8%
51.7%
Sage
58.2%
49.4%
0.91
51.5%
51.5%
51.4%
Reyna
61.2%
49.3%
1.14
51.5%
51.5%
51.5%

Weapon Stats on Bind

NameTypeCostTotal Kills %Avg. Kill DistanceFire Mode Kill RateHead Shot %Body Shot %Leg Shot %
VandalRifle
2900
43.6%
17.95m
95.0%
5.0%
Primary
Secondary
25.6%
68.1%
6.4%
PhantomRifle
2900
14.7%
16.16m
95.5%
4.5%
Primary
Secondary
22.1%
70.4%
7.5%
SpectreSMG
1600
10.0%
13.10m
94.5%
5.5%
Primary
Secondary
16.8%
74.3%
8.9%
GhostSidearm
500
6.1%
16.13m
100.0%
0.0%
Primary
Secondary
28.8%
66.0%
5.1%
ClassicSidearm
0
4.2%
12.78m
70.1%
29.9%
Primary
Secondary
25.6%
68.6%
5.8%
NameCostTotal Kills %
Vandal
2900
43.6%
Phantom
2900
14.7%
Spectre
1600
10.0%
Ghost
500
6.1%
Classic
0
4.2%
NameTypeCostTotal Kills %Fire Mode Kill RateHead Shot %Body Shot %Leg Shot %
VandalRifle
2900
43.6%
95.0%
5.0%
Primary
Secondary
25.6%
68.1%
6.4%
PhantomRifle
2900
14.7%
95.5%
4.5%
Primary
Secondary
22.1%
70.4%
7.5%
SpectreSMG
1600
10.0%
94.5%
5.5%
Primary
Secondary
16.8%
74.3%
8.9%
GhostSidearm
500
6.1%
100.0%
0.0%
Primary
Secondary
28.8%
66.0%
5.1%
ClassicSidearm
0
4.2%
70.1%
29.9%
Primary
Secondary
25.6%
68.6%
5.8%
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If you're Attacking on Bind

Attacking A
A Short offers a direct path to plant the spike but is also easily spotted from Heaven. Use smoke to conceal your attack.
Attacking B
B Site has many places for defenders to hide. A multi-pronged attack from Garden and Hookah can force defenders to reveal their positions.
Teleporters
The teleporters are loud and can alert defenders to your plans. Use this to your advantage by throwing defenders off with a fake push on one site and then teleport out.
No Middle Ground
Without a true mid, Bind can be tough for attackers to crack. Use the direct attacking routes to attack quickly and force defenders to react and rotate through the long routes.

If you're Defending on Bind

Defending A
Heaven has a great sightline on A Short and Showers but it is often obstructed by attackers’ smoke.
Defending B
A weapon with high penetration can penetrate the teleporter doors. A quick trip through A Teleporter can catch an unsuspecting attacking team off-guard in Hookah without ever opening the doors.
Teleporters
The teleporters offer a quick route for rotating but can alert the defenders to your position. Use them to create chaos and force attackers to cover multiple angles.
Close Quarters
Many of the attacking routes require attackers to bunch up. Area of effect abilities can wreak havoc on a group of unprepared attackers.
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