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Update applied: Valorant Patch 1.05, the joy of killing

By Will HarrisonAugust 4, 2020
Update applied: Valorant Patch 1.05, the joy of killing
Update Applied: Valorant Patch Notes 1.05: The Joy of Killing
It’s a big day here in the land of Valorant, as we get a new patch, a fresh battle pass, and a brand-new agent to boot. However, that’s not all as we’ll also be seeing the introduction of a new Deathmatch mode, coming in somewhat open beta and running in specific time windows which we’ll talk about down below. For now, let’s open up the safe and see what they’ve got to say. Here is what’s what in patch 1.05, available now.

Agent Updates: Happy-Happy Killjoy

Killjoy

We’ll be talking more in-depth about Frau Killjoy here at Valorbuff soon enough. The German tech wiz and her suite of short-range, lockdown abilities are going to make for a defensive juggernaut and a near-unflankable ally when attacking. Some quick and dirty notes about her kit: not only are all of her basic abilities recallable, but you can do so from wherever on the map. Unlike Cypher or Viper, Killjoy can beam her buddies back up and redeploy on a moment’s notice, making her far more adaptable than her peers.
She also brings about two status effects worth noting: Vulnerable and Detained. The former is a short-term effect that doubles all sources of damage on the target and is applied by Killjoy’s Alarmbot. The latter comes from her Lockdown Ultimate, which slows enemy Agents to a crawl. Both are powerful status effects that will need to be taken advantage of in order to fully utilize Killjoy’s kit.

Raze

Showstopper
  • Equip Time increased 1.1 >>> 1.4
  • Quick Equip Time increased 0.5 >>> 0.7
  • VFX reduced when firing rocket
  • VFX on rocket’s trail slightly reduced
Our dear friend Raze can’t stay out of the patch notes, can she? In fairness, her kit bumps up against that philosophy from Riot that Valorant is a game where guns kill enemies and abilities are there to augment pushes, not secure kills. To that end, Raze is getting some of her damage and, pardon the pun, explosiveness turned down in the form of a slower equip time on her Ultimate. Showstopper is a tough ability to deal with because, usually by the time you hear her voice line you’re already being shot at by a big, dumb rocket. The VFX change will also help in being able to actively react to Showstopper, as before it was sometimes hard to spot where it was coming from due to its plumage.
Blast Pack
  • Damage decreased 75 >>> 50
  • Damage to objects now consistently does 600
Speaking of abilities as a way to secure kills. Blast pack is a utilitarian part of Raze’s kit and one that was very much viable as a finisher at 75 damage. The reduction in pure damage should make Raze less of a nightmare to deal with up close, as it forces her to think more about satchel charge placements as an opening move and not just as a spammable ability she can throw out and get lucky kills with on the run.

Competitive

  • If you earned a rank in Act I, play 3 more games to show your rank again in Act II.
  • If you are a new player you will still need to play 5 initial placement matches
  • Expect a conservative initial placement, ~2 rank tiers lower than your prior Act I rank.
  • Performance will have a larger impact in your early games, so you will be able to quickly gain rank if you play well and win
There’s a lot here, and in the official notes, that may just sound like a bunch of gibberish, so here’s the gist: Riot is providing more data around the mechanics of rankings, attempting to make things more clear in regards to why you may or may not rank up or down at any given moment. You’ll also see quicker gains now by winning AND playing well, along with a more clear understanding of rank placement from Act to Act if you’ve already ranked previously. These aren’t huge changes but should eliminate some of the confusion around the ins and outs of Competitive. At the least, seeing how much of your rank you actually lose from a match will be a good metric for how much performance affects your level.

Game Modes

  • Deathmatch drops! 10-player free-for-all; First to 30 kills with a time limit of 6 minutes
  • No abilities; You’ll load in as a random Agent that you own
Well, we hope this is what you wanted, folks. Deathmatch has arrived and should fill the need in your Valorant lives for a mode somewhere between the time sink of unranked/competitive and the loosely structured Spike Rush. The decision to ban abilities is an interesting choice, but at the least, this new mode should help players focus on their aim and accuracy in tense situations. And, hey: We all need some dumb fun once in a while, so have at it. The first deathmatch time window begins tomorrow, so keep an eye on Riot’s places of news posting for more info.

Update Complete

A new patch is always an exciting day, but even more when it's combined with a new battle pass and a brand new, interesting addition to the Agent roster. Killjoy has a fascinating kit that could change the tempo of your average game heavily, which goes nicely with the Raze changes and the lessening of her ability to pop out of nowhere like Rick James punching Charlie Murphy in the forehead. Now, get out there and start leveling that new battle pass!
Valorant patch 1.05 is now live and available across all servers.
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