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Valorant Roles: Controller

By Stephanie RoehlerJuly 31, 2020
In Valorant, all agents are sorted into four different role categories: Duelist, Initiator, Controller, and Sentinel. Today, let’s hone in on what it means to be a Controller and how it affects the way someone plays the game and works with their teammates. Spoilers: they like being in control... obviously.

What is a Controller?

In the game, a Controller is a unique mix of secondary carry and lone wolf. These agents are made to provide added strategic pressure and dramatically alter enemy sightlines. They adapt to the actions of their teammates and use their own abilities and firepower skills to help control the situation.
However, when a certain team comp excels at being spread out, these characters also work well on their own. They have powerful assault skills to help clean up combat situations.

The Controller Agents

Valorant has three Controllers: Omen, Viper, and Brimstone.
As far as each Controller goes, they all have specialties: Omen is a deceptive agent that shrouds himself and enemies in shadows to better take control of a situation. Viper is poisonous to her core, ruining sight-lines and doing noxious damage at every opportunity. Brimstone puts pressure on enemies with buffs and fiery infernos but still knows how to effectively block vision when necessary.
Let’s give a couple of specific examples of pressure and vision control:
  • Providing pressure: When the team needs extra power, Brimstone’s Stim Beacon helps make everyone nearby shoot, move, and react faster than their enemies.
  • Vision/sightline control: Viper’s Toxic Screen is shot across the ground (and through walls). Once activated, it creates a vision-blocking poison wall that hurts to touch.
  • Both: For double duty, Omen’s Shrouded Step not only moves the agent out of an enemy’s expected line of sight but also can pin an opponent between two oncoming agents with guns blazing.
Controllers should be played by gamers who are very aware of the movements and capabilities of their teammates. They understand when to go out on their own or when to support their allies in an offensive/defensive push.
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