Live to die another day
Sage /// SENTINEL
The stronghold of China, Sage creates safety for herself and her team wherever she goes. Able to revive fallen friends and stave off aggressive pushes, she provides a calm center to a hellish fight.
Sage

Sage's Win Rate by Rank - Last 7 Days

Map Stats for Sage - Last 7 Days

MapPick RateWin %First BloodK/D RatioBest Paired With (by Win %)
Ascent
54.6%
51.3%
14.6%
0.93
52.4%
52.3%
51.9%
Bind
52.2%
51.0%
14.0%
0.91
52.0%
51.7%
51.5%
Haven
55.1%
49.6%
14.0%
0.91
52.5%
50.3%
49.9%
Split
55.9%
51.9%
15.1%
0.93
53.2%
52.8%
52.5%
MapPick RateWin %
Ascent
54.6%
51.3%
Bind
52.2%
51.0%
Haven
55.1%
49.6%
Split
55.9%
51.9%

Weapon Stats for Sage - Last 7 Days

NameTypeCostTotal Kills %Avg. Kill DistanceFire Mode Kill RateHead Shot %Body Shot %Leg Shot %
VandalRifle
2900
29.3%
18.26m
77.6%
22.4%
Primary
Secondary
18.4%
70.8%
10.8%
PhantomRifle
2900
20.1%
16.79m
75.7%
24.3%
Primary
Secondary
16.3%
71.1%
12.6%
SpectreSMG
1600
11.0%
14.78m
78.3%
21.7%
Primary
Secondary
13.9%
73.4%
12.7%
GhostSidearm
500
8.8%
17.00m
100.0%
Primary
Secondary
22.6%
69.2%
8.3%
OperatorSniper
4500
6.1%
27.77m
82.0%
18.0%
Primary
Secondary
10.1%
87.7%
2.2%
NameCostTotal Kills %
Vandal
2900
29.3%
Phantom
2900
20.1%
Spectre
1600
11.0%
Ghost
500
8.8%
Operator
4500
6.1%

Abilities

Barrier Orb
Healing Orb
Slow Orb
Ressurection
Tips and Tricks
Slow Orb Combos
Slow Orb on its own is useful for slowing down an enemy push, but when combined with teammate’s area of effect abilities, it can be deadly. Pair it with Brimstone’s molotov or Phoenix’s Hot Hands.
Barrier Orb
Be careful not to use it too early in a round to block off pathways. Patient enemies will just wait for the barrier to dissipate. Instead, use it to provide cover to resurrect a teammate, boost to high ground, or to separate the enemy team.
Heal Orb
This ability has no cost, only a cooldown. Maximize it’s value by using it frequently in a round to keep your teammates and yourself topped up on health.
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